What you see there is a screenshot from the current prototype of Circumactio, the game previously mentioned. Progress is slow and steady at this point – the game is playable, but pretty rough, with a few key bugs that really disrupt the fun-ness. But it’s playable, so huzzah!
This was posted in r/gamedev’s most recent Screenshot Saturday thread, so I’ll copy my synopsis here:
Basically you control the square of four blue balls – it spins around, and you try to collect the other colored balls that fall down. Once you rack up more than 3 of the same color in chain you can hit space, which causes the entire collection of balls to spin around really fast momentarily, throwing off any of the balls that are in a chain, as well as any balls that are no longer connected to the core of blue balls. More chains of balls cleared at once gets you more points of course.
Doing this also speeds up the rotation, and as it goes faster it becomes harder to precisely connect the balls, and then of course you start gathering more balls in useless locations, and eventually if you get too large you’ll lose. There are special balls that you can catch to slow you down.
I’ve been a musician much longer than I’ve been a game developer, and once I get the gameplay smoothed out more I see it having a large number of different skins and soundtracks, with different play styles associated. The original idea was a very ambient, laid back style with Erik Satie type solo piano, and an impressionist painting visual style. However, changing some settings yields a much faster-paced play style, and I have a million ideas for different skins and soundtrack styles. Very exciting.
Initially this game was supposed to be really quick and dirty, just something to get my game-developing juices flowing and such, however I’m really liking where it’s going right now, so I shall follow it.
I’ve had a crush on you for years,