*looks at date* Oh dear, over two weeks since the last update. Well, this is a wonderful way to start off a blog. Anyways, in the last two weeks not much has been accomplished. First I got a new drumset, then a friend got me to try League of Legends (which could very easily ruin my life), and then Deus Ex 3 came out, so of course I had to play that. By the way, if you haven’t already – play it. It’s absolutely stunning.
However, the time has come to stop being a good-for-nothing noob and get down to business. I’m going to try to update this daily from now on with at least something I accomplished for the day, as well as my goal for the following day. As for what’s been done since the last post, several major features have been implemented, which, while pretty basic, are really important.
The first was ‘zone’ changing – basically different areas within the same level. In some games (take Zelda for instance), each area is the size of a single screen, and there’s no actual scrolling. In Tyre, the areas are considerably larger, and the camera follows the player around until they hit the border of the area, at which point they’ll continue into the next zone. Woo.
Also checked off the todo list is the inventory screen/system, which is basically done mechanics-wise, but needs a lot of front-end work. With this the player will be able to keep track of any evidence they might have collected, as well as any other tools which may assist them in their hunt.
I’ve been putting off coding the journal, and at this point I’m still unsure of how to go about it. At first I was just going to use an XML file to contain all the text and images, but the problem with that is that I feel like the journal would end up looking very homogeneous. To give you an idea of what I’m shooting for, look at the Holy Grail journal from Indiana Jones: http://www.flickr.com/photos/bonniegrrl/2469303990/ Old, packed with sketches and notes in the margin, lots of bookmarks and cool stuff like that. Right now I’m almost considering hand making each page and then just rendering the journal as a series of sprites. It’s a lot more work, but I think it’d look a lot better as well. We shall see.
Anyways, my goals for tomorrow are: 1) make the inventory screen presentable, 2) Work out some kinks in the area changing/loading code that could screw things up later, and 3) finish putting together a post that will go more in-depth in describing the gameplay, as well as have something nice to look at.