Monthly Archives: September 2011

Minor Daily Update #6

Added in descriptions to the inventory screen, so all of the code for that is now done for the foreseeable future. Whoo.


Own your wicked smile,



Minor Daily Update #5

Did more notetaking stuff today – turns out XNA is a real bitch when it comes to coding text entry. I still can’t get the backspace key to work properly, so type carefully. However, the notes can be saved/loaded, and the text wraps so it doesn’t run off the page. Progress is being made, slowly but surely.

It was alchemy, to sing to me your freedom song,


Minor Daily Update #4

Lazy sunday was lazy, but I got a bit of work done on both the searching and notetaking stuff. I don’t have work tomorrow cause it’s labor day, so I plan on devoting all day to Tyre-related development (it’s totally not going to happen I’m sure).

Infiltrating my way through the system ,


Minor Daily Update #3: Books Are for Nerds

Implemented the book selection screen for the reference system. This will allow you to access the journal, which contains notes and evidence and such collected through the player character’s rather long career up to the present (this will definitely be used when solving current cases), the notepad, which contains notes the player him/herself has taken, and then other reference material, some of which will be very useful, some of which is more on the ‘fluff’ side of things.

Goals for tomorrow:

  • code up the notepad, to allow the player to take/store notes
  • code up the search function, to allow the player to do keyword searches across all of the reference material, or just a specific source.

On another, completely unrelated note, I am currently completely addicted to trance music, and may just die in an explosion of pure happiness, butterflies, and glowstick liquid.


That Pesky ‘Real Life’ Business

No update today, I’m busy packing shit up to move into my new apartment tomorrow morning. WOOO MOVING

Minor Daily Update #2

Got some basic functionality going: pages render and (very importantly) can be easily added from my side, and you can flip through the book by clicking the left or right page to turn in that direction.

Journal to-do:

  • Allow player to change books – i.e. notebook, reference journal, other separate reference books. Shouldn’t be too hard, it’s pretty much just an added layer to the current code.
  • Allow the player to enter notes into the notebook, and possibly add notes to the reference materials. (definitely more challenging, but very do-able)
  • I think that’s it.


What seest thou, wayfarer, upon thy journey to a citrine sun?