Monthly Archives: November 2011

Stuff.

So obviously it’s been a while since the last update. For now, Tyre is on hold. I love the idea, but it needs a lot more fleshing out before I can continue working on it. As it stood, it simply didn’t have a strong focus.

However, I’ve been working on a new game in the interim. It’s a sort of “block elimination” game with an emphasis on ambiance and music – imagine Lumines + Osmos. It’s still in ultra-prototype mode, but once I get it shaped up a bit (hopefully Thanksgiving weekend will help with that) I’ll try to get a gameplay video going.

-Sigz

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